![]() It's here that I started noticing skeletons scattered throughout the offices. On the last day, there's a time-out error. ![]() It's a cruel bit of irony: His own daughter's childhood is passing by while he makes toys for other children around the world.ĭeeper into the building, an activity log on the security desk's computer notes Glass being escorted off the premises multiple times after he was fired. He even used her name, Marlene, as his terminal password - a sign of how much she meant to him. "I'll make it up to her once this is all over," the journal reads. He missed her dance recital because of a late night at the office watching paint dry on prototypes. In fact, Glass had been so busy with R&D that he had to set reminders to call his daughter at bedtime - the little girl had left a voicemail saying she missed him and asked when he'd be coming home. In Fallout 4, every location tells a story. ![]() Research and development wasn't going well, either: One journal entry describes a prototype kicking holes in the test-lab's floor. Unlike before, Glass didn't have the elder CEO to help him brainstorm or work on it in any way the son was cancelling appointments with Glass to broker a top-secret military contract for the factory instead. Glass had been working day and night alone to design a new model of the company's "Giddyup Buttercup" pseudo rocking horse toy profits were down, and the new model was supposed to help bring the firm into the black. "He called me out in front of the board, I had to fire him!" one memo reads. At first, all I found were messages from the new boss' point of view, justifying why the company's director of product development, Arlen Glass, had been terminated. I didn't really think anything of it, but the further I got into the building, the more this engineer's story revealed itself: Atomatoys' CEO had recently passed the torch to his lazy son as a gift. The letter that set everything into motion at Wilson Atomatoys.Įach one had the same repeated memo about an engineer no longer being an employee with the company. It's when I stopped to check the computer terminals littered about, that a tale of heartbreak emerged. I took them out with a few well-thrown Molotov cocktails and made my way inside, continuing to blast the green ogres from room to room. ![]() It started out unassumingly enough: I was on my way to the town of Goodneighbor when I noticed a pair of super mutants on the roof of a sea-green building up ahead. In Fallout 4, every location tells a story something I discovered while exploring the Wilson Atomatoys Corporate HQ. The promise of a piece of highly effective chest armor is only one reason to trudge through seemingly insurmountable odds, though. Working your way through these locations gives the game a loose structure: Clear out a gaggle of raiders or super mutants, and then retrieve a new weapon or other valuable gear as a reward for not abandoning hope and leaving the building. The game world is gigantic and littered with destroyed buildings occupied by enemies - much like the caves and dungeons you'd find in developer Bethesda Softworks' fantasy series, The Elder Scrolls. There are scripted events at the outset that everyone will experience in the same order, but once you exit the titular fallout shelter, you're on your own to do as you please. For the most part, Fallout 4 takes a hands-off approach to how you play.
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